After developing the game concept during the 2017 48 hour game jam, over the next few months I worked with a small team through LiveintheGame LLC to refine and eventually ship Lunarsea. In those months we further refined the physics and feel of the game as well as adding a level system in addition to an endless runner mode, new enemy types, and various upgrades purchasable with in-game coins. I am proud to say that Lunarsea is now available on iOS, Android, and Steam.

Programming / Design
January 2017 – July 2017